![]() ![]() When it comes to the actual warfare, Warlords is a solid game, although it's a bit unspectacular. Apart from that, the other audio elements are well done. What's also questionable is that the accents of the narrators are terrible, and almost seem like a mockery of the culture at times - particularly when asking if you wish to save the game or overwrite the previous save. Of course, to build the buffalo tether for transport, you need wood - which may well be the slowest resource to accumulate. For example, you can have an iron mine, but unless you have oxen to transport the iron to your warehouse, the mine will produce but not help your society. Resources take time to collect and there's a definite way things have to work. Featuring three single-player locations in its civilization building mode (a jungle clearing, the open steppes or an island that really doesn't lend itself to invasion), Stronghold: Warlords is a huge time sink. There’s nothing better than starting a skirmish against a rival faction while a Mongolian throat chant is being played.While there are some new elements, the over-arching strategy here follows a familiar theme - collect resources, build your city, create army units and conquer the world. ![]() It’s a bunch of songs that mix East Asian folk, traditional “RTS epic music” akin to the approach adopted in Age of Mythology, and some slight hints of rock beats to make battles more aggressive and compelling. Lo and behold, that’s basically what Stronghold: Warlords‘ soundtrack is comprised of. One of my favorite current bands, The Hu, is a perfect description of these fusions, mixing Mongolian folk, throat singing, and rock. I’m a huge fan of traditional East Asian music, as well as fusions between these folk genres with modern music. What I liked the most about Stronghold: Warlords, however, wasn’t just its excellent gameplay or plethora of modes. I wasn’t expecting for this mode to be included in here, nor was I expecting to like it as much as I did. You’ll be left alone in a map with no enemies and your objective is to simply build the largest stronghold possible, all while having to deal with limited resources and the needs of your citizens. There is yet another mode included in here, called Free Build, which basically turns the game into a Sim City-esque city simulator. Stronghold: Warlords is all about balancing between logistics and military strategies.Īs expected, Stronghold: Warlords features a vigorous campaign mode, as well as your typical instant action skirmishes. It’s a good fit for newcomers and veterans alike. However, if you decide to jump right into the action, an advisor of sorts will constantly tell you what essential buildings you need to build and what resources are lacking from your storage. The game does a surprisingly good job in teaching you all of its mechanics via an excellent tutorial. ![]() The bread and butter of the experience is still having to manage between keeping your citizens fed and happy with food and clothing, as well as building the most nonsensical fortifications to keep your stronghold safe before deciding to go full Leroy Jenkins onto the opposing army’s territory. You can then click on each allied warlord and spend further diplomacy points on whichever perk they might offer, be it additional supplies or a big army to help you fend off against enemies. Kill the warlord on top of his own tower and, somehow, he’ll become your ally, probably with a hotline directly connected to the underworld. You can turn said warlords into allies either by spending diplomacy points, which are steadily added to your reserves, or via the old fashioned way: brute force. Despite being smaller fish in the middle of the battlefield, they are crucial to dictate which civilization will win a match or not. Think of them as minor rules scattered throughout the map. You could try to make a warlord join your cause with diplomacy, but using brute force is a lot more fun.īesides the brand new East Asian aesthetics, which result in a much more colorful and vibrant graphical style, the main addition included in Stronghold: Warlords is the titular warlord system.
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